WebNov 20, 2024 · I've changed my raw material storage setup to have one building set to either Balanced or Full and the rest set to Empty (or deleted entirely) for the affected … WebIf you have a lot of imports of a certain product type but very few generic industry are colored for that resource then you need raw resource extractors. Otherwise you need processors. Axyun • 5 yr. ago So it seems that a top-down approach is better than a …
Why won’t any unique factory get materials from the ... - Reddit
WebIf your raw oil producer has oil ready but no local plant is in need it will send the oil out to export, but let’s say a moment later the plastic factory needs oil, well there is none locally … WebWhat’s the purpose of creating a supply chain instead of just importing everything to generic industries. Currently dipping my toes into supply chains (base game) having raw materials-made into products than being brought to generic industries to … biofeedback for pain relief
no import of raw materials :: Cities: Skylines General Discussions
WebOct 28, 2024 · The silo mainly get from import and delivery to export. The pasture ist only import the crop - rarely, therefore frequently stopped the productions. Second forestry: The problem is same. Main building, tree plantation, yard and sawmill. The plantation deliver to export. The yard import raw material and export it. The sawmill only import ... WebAug 16, 2024 · But in the same time no load of raw materials will go by pass this storage building to the next line that will stay empty or will be importing until the first one is 100% full. If than there is second storage just little further it will only receive any materials one the first one is full. and It will only export if the supply is greater that ... WebDec 30, 2024 · Maps can have four different types of natural resources: forests, fertile land, oil, and ore. Natural resource distribution can be seen on the map by using the natural … da hood owl hub script